Currently we are experimenting with a new, more polished approach to the visuals in our game HIRT with a potential new map style. However, mostly the maps are a focus right now. This is an out of engine rendered mesh we made to experiment with a new, more natural model style.

turntable of WIP map style for HIRT

We created the rock geometry using a high poly subdivided mesh and then displacing it with the help of a displacement modifier. Afterwards, the mesh was downsampled in its poly count to make it ready for a game engine surrounding.

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