Hey fellow shepherd-warriors and devlog readers :D! We are apologizing for the lack of updates on this blog recently, but our team has needed the time for some pretty crazy developments aside from working on the game itself. After hours of recording footage, searching our movie database and selecting the finest shots and after nights…
Read MoreHIRT Art Update – Arches and Pillars
Hi fellow shepherds on the search for glory! Welcome to another HIRT Art Update! After starting the day hunting a seldom occurring bug, we returned to one of our current focus topics: Making the levels and environments of HIRT more polished and “believable”. For this, we are currently building various assets, so we can build…
Read MorePre- and Post Hero Fest 2019
Hey fellow martial herders! More than a week ago Togglesword Games attended the Hero Fest 2019 in Bern, Switzerland. We had the chance to exhibit HIRT in the Indie Game Arena they had set up and we also gave talk about the systemic gameplay approach we follow in order to design HIRT. Furthermore, we were…
Read MoreFixes and minor changes
Hello world! Today, a lot of small changes were made to the HIRT game to tackle some of the issues the game had in the past. As we are getting closer to our next exhibition, the Herofest in Bern, some fixes for minor bugs and some adaptions for the usability have demanded implementation: We removed…
Read MoreA gif duet for today
Some gifs that we made recently from various gameplay videos / mechanics in our game. Above you can see a dog being deployed in order to create a small stampede (it ends up crushing the poor shepherd though). The second gif is showing off some of the other fight mechanics which create frantic and intense…
Read MorePotential new mapstyle – stresstesting the shader
Potential new Mapstyle – Turntable
Currently we are experimenting with a new, more polished approach to the visuals in our game HIRT with a potential new map style. However, mostly the maps are a focus right now. This is an out of engine rendered mesh we made to experiment with a new, more natural model style. We created the rock…
Read MoreHIRT devlog: Hey everybody!
We are Dave and Basil, making the game HIRT. This is our HIRT devlog about the process of making our sheep-fueled brawler. Nice to see you joining in. If you want to get further updates directly to your email-inbox, sign up for our newsletter below:
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